A game like Part One is not being rebuilt from scratch, so it doesn't have the advantages that a full-blown remake like System Shock does. “There is the future full switchover to handling all rendering and lighting with a form of ray tracing, characters and objects still move and deform in very unrealistic ways, and the artificial intelligence driving characters is still rudimentary in comparison to the decisionmaking that we see elsewhere in the tech industry.”īut Battaglia does believe there are inherent constraints for any studio asked to touch up old code for state-of-the-art hardware. “There is a lot of room for improvement,” he tells me. Alexander Battaglia, a producer at Digital Foundry, notes that while it may seem that studios are bumping up against the technological limits, as they comb over Joel's facial hair for the umpteenth time, the games industry is still nowhere close to generating a truly photorealistic piece of interactive media. The apathetic vibes surrounding The Last of Us Part One are not indicative of some sort of generational fidelity peak. To be clear, we are well away from the ceiling of what is possible with a GPU. Instead, customers will receive an updated version of a canonical PlayStation game that is optimized for the latest suite of consoles. (In a deep dive into the changes, the studio outlined its full overhaul of the game's textures, including bullets that are capable of “ripping apart environmental objects” and cinematics that “transition seamlessly to gameplay.”) But nobody believes that this assemblage of smoother animations, crisper mechanics, and prettier combat arenas will be a revelatory experience for players. Yes, more footage of the remaster has trickled out ahead its September 2 release date, where Naughty Dog's modernization efforts have been more apparent. By and large, fan response to The Last of Us Part One has been fairly tepid. Instead, at first brush, The Last of Us Part One made me wonder if there is only so much juice to be squeezed from a remaster, particularly for a game that was released in 2013 on the PS3, upgraded in 2014 for the PS4, and is now being primed for the PS5. The gut punch of a generation leap-the ache of knowing that your tech is officially outmoded-was nowhere to be found. In the remaster, you will notice that Joel's hair follicles are flecked with a few stray gray hairs, and that the shadows on his face are mildly richer, but that's about it. The problem? I could barely identify any tangible difference in fidelity. It's called The Last of Us Part One-formalizing its Godfather-like relationship with its 2020 sequel-and the graphics czars over at Digital Foundry posted a side-by-side comparison of Joel's scruffy visage so the audience could marvel at the new duds. This time, the team was resurrecting the bleak, apocalypto-Western classic The Last of Us with the processing power now available on the PlayStation 5. Naughty Dog, as it often does in the off years between major releases, unveiled its latest back-catalog remaster during 2022's patchwork E3 facsimile. I spent most of my summer staring at Joel Miller's goatee.
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